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Plug and Play in a Modern Way

Plug and Play in a Modern Way

Project 4 Term Paper Website

Noah Fultz


Ashley Fessler


Press Play

It’s the year 2017; video games and apps have had a better rap unlike the first video game ever made by William Higinbotham in the year 1958, stated on the website.   951 mais palavras

Final Boss

Ένας σπόρος από το Βοτανικό: Botanicula

Με μεγάλη χαρά σας παρουσιάζω τους κυρίους:

  • Mr. Lantern – Ένα μικρό πορτοκαλί …σάμθινγκ, που καταπίνει σποράκια και φωσφορίζει.
  • Mrs. Mushroom – Το μοναδικό θηλυκό που …κλωνοποιείται!
  • 16 mais palavras

Julian SpearChief-Morris is the first indigenous student to head Harvard’s Legal Aid Bureau

Growing up in the mostly white city of Lethbridge in southern Alberta, Canada, Julian SpearChief-Morris often felt out of place.

With an African-American father from Los Angeles and a Canadian mother from the Blood reserve, one of the four indigenous nations that make up the Blackfoot Confederacy, SpearChief-Morris found it hard to feel completely at home either at the reserve or in the city where he was raised. 813 mais palavras

National & World Affairs

Captain's log - Nov 16 - combat system

The evolution of my battle system. How the game changed every time I delayed it.

first 6 months:
The original game combat was a turn-based action point system. 432 mais palavras


Tokyo Tattoo Girls (2017) Review

“Why did you come here…?”-Komachi, Tokyo Tattoo Girls

Tokyo Tattoo Girls is a unique game in which your main objective is to take control of all twenty-three districts of Tokyo, Japan.

2.065 mais palavras

Από τη Δανία με αγάπη: Limbo

Καιρό έχουμε να τα πούμε …παιχνιδιακά. Σας έχω παιχνιδάκι σούπερ. Και οκ, δεν είναι και πρώτη νιότη, αλλά εγώ τώρα το ανακάλυψα και τέλος πάντων τι σημασία έχει; Τα ριβιούς παιχνιδιών αν με ρωτάτε είναι για τους αργόσχολους (με την καλή έννοια :D ) και γι αυτούς που διαθέτουν μηχανάκια. 7 mais palavras


A Passage into Reality

Jason Rohrer. (2007). Passage. (Windows, Mac OS, GNU/Linux).

What is a video game? Jesper Juul—a distinguished video game theorist—has stated that in a game “… different outcomes are assigned different values, the player exerts effort in order to influence the outcome… and the consequences of the activity are optional and negotiable.” But, what if this is not always the case—what if there was a game in which the outcome and consequences were predetermined? 1.142 mais palavras